Moubootaur Legends

Aegis Shield - Item DB

Aegis Shield | 3604

The shield used by eAthena during dark times.

Supreme Summoning / Crit Immunity / Knockback Immunity / Full HP on Respawn / Block +20% / MP Regen +100% / Walk Speed -50% / Scalable Defense / No mounts / No attack / Lore Item
ID 3604
type IT_ARMOR
weight 2000
refine true
weaponLv 1
equipLv 1

Mobs that drop this item:

No Monsters drop this item.

This Item has Trade restrictions

ID for use in Discord:
Expert View

You'd like to see behind the curtain? Then you are here at the right place - lots of data only contributors would normally see.

Open raw JSON
ID 3604
aegisName AegisShield
slots 2
Script

Script to execute when the item is used/equipped.

bonus bFlee2,20;
bonus bFlee,20;
bonus bSpeedAddRate,-25;
bonus bCriticalDef,100;
bonus bSPrecovRate,100;
bonus2 bHPRegenRate, BaseLevel/3, 1500;
bonus2 bAddRace2, RC_Legendary, 70;

bonus bDef,BaseLevel*9/10;
bonus bDef2,BaseLevel/5;
bonus bMaxHP, JobLevel*9; bonus bAtkRate,-100;
bonus bMatkRate,-100;
bonus bRestartFullRecover,1;
bonus bNoKnockback,1;
bonus bNoCastCancel2,1;
bonus bBaseAtk,-700;

skill TMW2_ZARKOR, 7;
skill TMW2_HALHISS, 10;
skill TMW2_KALBOO, 9;
skill TMW2_KALMURK, 10;
skill TMW2_KALWULF, 9;
skill TMW2_KALSPIKE, 9;
skill TMW2_DRAGOKIN, 5;
skill TMW2_LIMERIZER, 10;
skill TMW2_CUTEHEART, 9;
skill TMW2_STONEHEART, 9;
skill TMW2_FROZENHEART, 9;
skill TMW2_PLANTKINGDOM, 9;
skill TMW2_FAIRYKINGDOM, 9;
skill TMW2_DUCKY, 10;
skill TMW2_FAIRYEMPIRE, 10;

skill EVOL_AREA_PROVOKE, 9;

bonus2(bResEff, Eff_Stone, 10);
bonus2(bResEff, Eff_Freeze, 10);
bonus2(bResEff, Eff_Stun, 10);
bonus2(bResEff, Eff_Sleep, 10);
bonus2(bResEff, Eff_Poison, 10);
bonus2(bResEff, Eff_Curse, 10);
bonus2(bResEff, Eff_Silence, 10);
bonus2(bResEff, Eff_Confusion, 10);
bonus2(bResEff, Eff_Blind, 10);
bonus2(bResEff, Eff_Bleeding, 10);
bonus2(bResEff, Eff_DPoison, 10);
bonus2(bResEff, Eff_Fear, 10);
bonus2(bResEff, Eff_Cold, 10);
bonus2(bResEff, Eff_Burning, 10);
bonus2(bResEff, Eff_Deepsleep, 10);
OnUnequipScript

Script to execute when the item is unequipped. Warning, not all item bonuses will work here as expected.

dispbottom "Without the shield, you feel dizzy and weak.";
callfunc "SC_Bonus", 60, SC_WALKSPEED, 20;
callfunc "SC_Bonus", rand(10), SC_BLIND, 1;