Kill its rightful owner to acquire, and spread terror.
No Monsters drop this item.
You'd like to see behind the curtain? Then you are here at the right place - lots of data only contributors would normally see.
Open raw JSONID | 3605 |
aegisName ❔ | Blightbringer |
subtype ❔ | W_2HMACE |
slots ❔ | 2 |
Script to execute when the item is used/equipped.
bonus bAtkEle,Ele_Dark;
bonus2 bAddRace, RC_Legendary, 25;
bonus bFlee2Rate,-100;
bonus bSpeedAddRate,-(BaseLevel/10);
bonus bHit,-(BaseLevel/10);
bonus bAtk,BaseLevel * 10;
bonus bMatk,-(JobLevel);
skill TMW2_OVERLOAD, min(10, getrefine());
if (BaseLevel < 255 && !$@GM_OVERRIDE) {
bonus bNoRegen,1;
bonus2 bSPLossRate,(255-BaseLevel)/30,(5000-(BaseLevel*2));
bonus2 bHPLossRate,(255-BaseLevel)/40,(5000-(BaseLevel*2));
bonus bHPGainValue, BaseLevel;
}
bonus2(bAddEff, Eff_Freeze, 100);
bonus2(bAddEff, Eff_Sleep, 100);
bonus2(bAddEff, Eff_Poison, 100);
bonus2(bAddEff, Eff_Curse, 100);
bonus2(bAddEff, Eff_Silence, 100);
bonus2(bAddEff, Eff_Confusion, 100);
bonus2(bAddEff, Eff_Blind, 100);
bonus2(bAddEff, Eff_Bleeding, 100);
bonus2(bAddEff, Eff_Fear, 100);
bonus2(bAddEff, Eff_Cold, 100);
bonus2(bAddEff, Eff_Burning, 100);
bonus2(bAddEff, Eff_Deepsleep, 100);
Script to execute when the item is unequipped. Warning, not all item bonuses will work here as expected.
dispbottom "The cursed spear still sticks to your hand...";
callfunc "SC_Bonus", rand(10), SC_CURSE, 1;